
Way of the Dragon
Each fighter starts on their own trail, defeats monsters, levels up and collects cash. Then the walls close in, the paper Dragon appears in the middle and only one walks out of the final arena.
FreeOnline 2D fighting in brush ink
Kung fu in a single brushstroke.
The world is a painted scroll, and someone drank all the ink. Jump, aim your dash, parry on the beat and unleash supers that stain the screen. Short matches, moves you can read from across the room and a skill ceiling that keeps on rising.
Developer: ALAS TECHNOLOGY LLC
Scroll to fight
Each with its own special, three supers and six techniques.
From the pure Duel to the chaos of Hide and Seek, up to 4 fighters.
Five worlds, five bosses and a kung fu story with a sense of humor.
No pay-to-win. Optional cosmetics only, never a gameplay advantage.
In motion
Real in-game captures, made with the photo mode on the same simulation that runs on the server.
Choose your style
Each style has its own special and three supers fueled by Chi. Spend one bar now or save three for a devastating blow, knowing that part of your Chi is lost if you get knocked out.

Balanced
Masters Chi and gains 50% more of it. The perfect base to learn, and to win.


Heavy
Slow, heavy and with super armor on the heavy attack. When it lands, the whole screen feels it.


Fast
Quick and light, with a triple jump and the longest dash in the game.


Defensive
A wider parry window and a counterattack right after. Patience that turns into punishment.


Unpredictable
Sways, dodges on his own now and then and spits fire. Nobody knows the next step, not even him.


Reach
The longest reach in the game with the staff. Keep everyone away and own the space.

During a match you earn cash for damage, knockouts and objectives, and buy weapons, light armor and Chi refills at safe moments. Staffs, swords, nunchaku, shuriken and bombs also show up around the map.
Build your arsenal
Before the fight, each style brings its techniques into the arena. During the fight, creativity decides the rest.
Six per style, each with its own cooldown: grapples, Chi walls, smoke bombs, pole vaults and much more.
Grapple
Star Fan
Chi Wall
Pole Vault
Broken Bottle
Crane Stance
Unstoppable Charge
Smoke Bomb
Healing Palm
Rope Kunai
Seismic Stomp
MantraFree for everyone, no level and no Chi cost: healing, protection, thunder, silk rope and other tricks for the right moment.
Restoring Tea
Protection Talisman
Ink Bomb
Wind Incense
Thunder Scroll
Silk Rope
Waking Bell
Spirit LanternChain your hits and watch the combo's name painted on screen. The move list is always at hand.

Game modes
Pick an open room from the list and join with one click, or create your own and invite friends with a code. Chat and optional bots in every room.

Each fighter starts on their own trail, defeats monsters, levels up and collects cash. Then the walls close in, the paper Dragon appears in the middle and only one walks out of the final arena.

One on one, best of three, no items and no arena events. Pure skill.

Free for all with items, weapons and arena events. Classic chaos.

Everyone has a set number of lives. Last one standing wins.

Two duos fighting on lives. Cover each other and take down the rival team.

Disguise yourself as a piece of the scenery and hope nobody hits you.

The ink spreads: whoever gets knocked down switches sides until nobody clean is left.

Control the zone and hold your ground while everyone tries to push you out.

A round ring that keeps shrinking. Push everyone out.

Grab coins, take down whoever carries the most and run off with the loot.
Every mode against bots, four difficulty levels and an interactive tutorial. Bot-only matches have no chat and no voice.
The list shows every open room and who is already inside: one click and you are in. Or build your own in the visual room creator and share the code.
Meteor shower, low gravity, darkness, item rain, bounty and sudden death.
Arenas
Each arena changes how you fight: thin platforms, a moat, awnings, rooftops and a ring with nowhere to hide.














Another angle of combat New
The same fight seen from above, the way the kung fu crane watches its prey. Move in eight directions, aim freely with the mouse or the stick and knock your rivals out of the arena.
Same styles, same account, two kinds of game. Switch at any time in the mode menu.


A stone island with open edges, a well in the middle, pillars that block the line of fire and crates to climb. No hazards: just you and the others.
Four crags tied to the central plateau by rope bridges. The gorge wind blows in gusts and the middle planks give way every now and then.
A courtyard ringed by rooftops on three levels, with the pagoda in the middle. Jump up one level at a time. Loose tiles on the ring crack and fall.
A gravel garden with a deep lake in the middle, an islet and four bridges. The streams run into the lake and sweep away anyone who steps in.
Bamboo clumps form narrow corridors and clearings. Stalks topple across a whole corridor: the shadow on the ground warns you first.
A pier over the river, stalls to climb, narrow alleys and a square in the middle. Lanterns drop: the shadow grows on the ground before the impact.
Cloud islands tied to the central plateau by trails that fade and return in waves. Whoever is on a trail when it vanishes falls into the sky.
A round courtyard around the tower. The bell beam sweeps just above the ground: jump it far from the tower or climb the crates. It glows before it spins again.
Campaign
A scaly shadow drank the Celestial Inkwell, and the Blank, the empty paper, began erasing the world from its edges. You are Stroke, born from the last drop, and you must win back the four stolen Drops before nothing is left.


A quiet village in the bamboo grove, where it all begins.
BossTerracotta General

An ancient temple among the clouds, guarded by spirits.
BossNine-Tailed Fox

Lanterns, stalls and a gang of thieving monkeys.
BossMonkey King

The wall is under siege. Defend every tower.
BossMaster of the Wall

The jade palace of the Dragon Emperor.
BossDragon Emperor

Truly competitive

Duel (one on one) and Way of the Dragon (four players, free for all), with separate ratings. In ranked Way of the Dragon the trails are mirrored, with the same monsters at the same moments for everyone, and no random items.
A duel with a build: spend attribute points and equip items on each fighter. Items only drop by playing, never in the shop, and Combat Power bands mean you never face someone with twice your power. Ranked stays the same for everyone.
Your game only sends inputs. Damage, knockouts and wins are calculated on the server, where speed and physics cheats are detected.
Anti-cheat and anti-bot checks run on the server, and no permanent ban goes out without human review. Every penalty comes with a notice, and you can appeal at conduct@nanquim.gg.
Nothing is installed on your device. Campaign stages that count for the leaderboard are re-simulated on the server before they count.
Keyboard and mouse, controller or touch: the same eight directions in melee, the same 32 for specials and no aim assist.
From White Belt to Black Belt, then Master and Grandmaster
Fair progression
Levels, medals, challenges and cosmetics to equip in the Locker. The in-game shop uses coins earned by playing.
Ink colors, sashes and emotes to make your stroke unique.
Daily goals and achievements that tell your story in the game.
The shop takes what you win in matches.
Medals, ranks, stats and an item showcase, on a profile anyone can find through search, a friend code or one click on the leaderboard. You decide who sees your inventory and matches.






Free to play. No pay-to-win.
And there is more
Sign in with Google, Discord, Apple or an email code. Your nickname is yours alone and your progress lives in your account.
Right in the menu, with English, Portuguese and Spanish channels, a Help channel answered by the team and Looking for match.
Add friends, see who is online and invite them to your room.
Push to talk, per-player volume and nothing recorded. Off by default.
Greet, taunt and ask for a rematch without leaving the controller.
See the fights going on right now, watch with one click and learn from better players.
São Paulo is live. Virginia, Oregon, Frankfurt, Tokyo and Singapore are coming soon. The game picks the lowest ping and you can switch.
Profanity filter, reporting, blocking and moderation by the team.
From Easy to Master, who reacts like a person and plays the objective without cheating.
Open the link, sign in and play. Updates arrive on their own, no downloads.
Hand-painted cutscenes with a dialogue log and chapters you can replay.
Win with every style, raise your mastery and earn exclusive rewards.
Where to play
NANQUIM runs right in the browser on your computer, phone or tablet, with no download and no install. Sign in and your progress comes with you. Everyone plays on the same servers, so there is a single queue.
Computer, phone and tablet
A complete scheme with key remapping.
Xbox, PlayStation and other controllers your browser recognizes.
Floating joystick, drag to aim and an editable layout.
Options to reduce flashes and screen shake, and readable text on any screen.
| Where to play | Minimum | Recommended |
|---|---|---|
| Browser | Up-to-date Chrome, Edge, Firefox or Safari with WebGL 2 | Up-to-date Chrome or Edge with hardware acceleration on |
| Computer | Dual-core CPU, 4 GB RAM | Quad-core CPU, 8 GB RAM |
| Phone and tablet | iOS 16 or Android with WebGL 2 | Device released in 2021 or later |
Requires an internet connection and a free account: there is no offline mode. On phones, fights are played in landscape.
Languages
Game interface and story in 31 languages, with full support for right-to-left scripts.
In development
The game arrives with its full foundation and keeps growing with the players.
Free to play with no pay-to-win. Optional cosmetics only, never a gameplay advantage. Everything that matters in a fight is earned by fighting.
What comes next
We are drawing NANQUIM's next step: an online world to explore together, tied to the campaign's story.
An open world seen from above, with cities, caves, quests and bosses
New specializations for every style, gear and mounts
PvP worlds and peaceful worlds, with safe zones and a training area for newcomers
Vertical campaign stages, with climbing, ropes and puzzles
House and ring interiors, with an even more detailed look
More voices, effects and ambient sound for every place
Ideas in development, subject to change. No dates promised.
FAQ
An online 2D fighting game with stick figures drawn in brush ink that runs right in your browser. Pick one of six kung fu styles and fight in ten multiplayer modes, in ranked play, in the Power Arena or in a 45-stage campaign.
Yes, completely free to play, with no pay-to-win. The only optional purchases are cosmetics that change how you look, never how you fight. Everything that affects a match is earned by playing, Power Arena items included.
No. All you need is an up-to-date browser with WebGL 2, an internet connection and a free account. For now, NANQUIM is browser only.
Yes, and it is free. Sign in with Google, Discord, Apple or a code sent to your email, then pick a unique nickname. The game only opens while you are signed in, Training against bots included: there is no offline mode. Each device keeps one active account at a time, and temporary email addresses or addresses with a plus sign (+) are not accepted.
Yes. On phones and tablets the game uses touch controls, with a floating joystick and drag to aim. Fights are played in landscape.
Yes. There is a single queue and input parity: the same attack directions and no aim assist, whether you use keyboard, controller or touch.
Two to four in multiplayer. Join an open room from the list with one click, or create a private room and invite friends with a code. The campaign is single player.
The São Paulo server is live, and Virginia, Oregon, Frankfurt, Tokyo and Singapore are coming soon. The game picks the lowest ping on its own, you can switch whenever you like, and the sign-in screen shows how many players are online on each one.
Yes. The global chat sits in the menu, with English, Portuguese and Spanish channels, a Help channel answered by the team and Looking for match. There is a profanity filter, reporting, blocking and moderation. Bot-only matches have no chat and no voice.
Every match is decided by an authoritative server: your game only sends inputs, and damage, knockouts and wins are calculated on the server. Anti-cheat and anti-bot checks run there too, and no permanent ban goes out without human review. Every penalty comes with a notice, and you can appeal at conduct@nanquim.gg.
Interface and story in 31 languages, including English, Portuguese, Spanish, Chinese, Japanese, Korean, Russian and Arabic.

NANQUIM is free and runs in your browser. Open the link, sign in and fight.
Play free in your browser